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Category Archives: Development
Monotouch
The mono port to iOS is monotouch. Or is it. The code is compiled to native Objective-C, not the Intermediate Language code that compiles at runtime. They call it Ahead of Time compiling. Because C# is now supported on iOS … Continue reading
Posted in Development
Tagged csharp, ios, iPhone, mono, monodevelop, monotouch, windows phone 7
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Compiling mono
As you could read in my previous post I’m playing with mono. This is open source so any problem can actualy be fixed by you. All you need to do is make some changes to the sources and compile. A … Continue reading
Cross platform development with mono
The DotNET framework is an open standard and mono is the implementation for multiple platforms, including Linux, MacOSX and Windows. Mono is behind on the Microsoft dotNET framework, but there might be just enough features for your program to run … Continue reading
Trace to Windows EventLog
In dotNET we use the System.Diagnostics.Trace and some TraceListerner implementation to log information, warnings and errors. My applications use the Windows Eventlog with the EventLogTraceListener. But what if your custom EventSource is not available and your user has no administrative … Continue reading
Posted in Development
Tagged .NET, Code, crash, logging, privileges, traceing, windows eventlog
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Windows 8 developer preview
Windows 8 is released as a preview version for developers. The post on Scott Hanselman‘s blog inspired me to download and install it. I started by creating the USB stick version of the image but ran into some trouble. After … Continue reading
Posted in Conference, Development
Tagged .NET, Build, Conference, developer, preview, USB/DVD downoad tool, vhd, win8, windows 8
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