Tag Archives: ios

Spark as alternative to Cloudmagic

Cloudmagic used to be my email client on iOS. But with the introduction of Newton it became a paid service. Since there are free alternatives I decided to switch. My new favourite is Spark. What I want My list of … Continue reading

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Xamarin iOS development

I’m creating an app for personal use. Here’s what I’ve learned so far. Installation of the SDK and Xamarin is easy. Just download and install. I’ve chosen the starter (free) plan. To run the app without an Apple iOS Developer … Continue reading

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Week 38 roundup

Last week recap and links: How CEO of Karma works posted on lifehacker Daniel’s (old) post on how to mock extension methods helped me get my code testable Video Top 8 iOS 8 features based on the beta. Good info, … Continue reading

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Week roundup

Here are the best articles I’ve read/seen last week: Top 10 iOS Shortcuts and Gestures on lifehacker.com This week I created Trello cards via email with a IFTTT workflow. Every morning at 6:00 AM the recipe would create a daily … Continue reading

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Mobile building blocks

By using partial classes I can create libraries for every mobile platform that share a common interface. The component- / classdiagram below is a concept of this principle. The light yellow blocks are generic code and the purple blocks are … Continue reading

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Video Mirroring IOS Apps with MonoTouch

For an on-stage demo of an iPad app I needed to build in video mirroring. Luckily I found this code and everything worked within 10 minutes, waiting for compile – package – deploy took that long 😉 This code is … Continue reading

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Monotouch

The mono port to iOS is monotouch. Or is it. The code is compiled to native Objective-C, not the Intermediate Language code that compiles at runtime. They call it Ahead of Time compiling. Because C# is now supported on iOS … Continue reading

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