Unity

Image courtesy of Tim Gouw / unsplash.com
Image courtesy of Tim Gouw / unsplash.com

https://www.nuget.org/packages/Unity/

Dependency Inversion is one of the SOLID principles. An IoC container is a must for me when developing. Unity is my goto framework for the last year.

I prefer Unity for it’s lifetime control options. Do I need a new object every time, singleton or per thread? With Unity I can specify this in the configuration.

About erictummers

My work as a recruited developer changes almost every month. I like challenges and sharing the solutions with others. On my blog I’ll mostly post about my work, but expect an occasional home project, productivity tip and tooling review.
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